Electronic Arts Inc. (EA) Stock
NASDAQEA has an Alpha Score of 18 out of 100 (poor), computed on Oct 26, 2026 from 2 of 4 sub-scores. 11 members of Congress disclosed 24 trades in EA since 2017: 13 purchases and 11 sales, most recently Gilbert Cisneros (sale, Aug 5, 2026). Its trailing P/E ratio is 59.7 and its net margin 11.8% (key statistics as of Oct 29, 2026).
What is EA's Alpha Score?
How it works →Alpha Score of 18 reflects poor overall profile with poor value, weak quality. Based on 2 of 4 signals – score is capped at 75 until remaining data ingests.
Computed from 2 of 4 sub-scores; a sub-score is left out when its inputs are missing, and the composite is capped accordingly.
Computed Oct 26, 2026
A rules-based research rating, not a recommendation to buy or sell.
Which members of Congress traded Electronic Arts Inc. (EA)?
Most recent: Gilbert Cisneros (sale, Aug 5, 2026); records start Apr 4, 2017.
| Politician | Trade date | Type | Amount |
|---|---|---|---|
| Gil Cisneros D-CA · House | 2026-08-05 | sale | $1k – $15k |
| Gil Cisneros D-CA · House | 2026-07-17 | partial sale | $1k – $15k |
| Gil Cisneros D-CA · House | 2026-06-16 | purchase | $1k – $15k |
| Gil Cisneros D-CA · House | 2026-05-15 | purchase | $1k – $15k |
| Alan Armstrong R-OK · Senate | 2026-03-30 | purchase | $1k – $15k |
| Alan Armstrong R-OK · Senate | 2026-03-27 | purchase | $1k – $15k |
| Rob Bresnahan R-PA · House | 2025-05-15 | sale | $1k – $15k |
| Rob Bresnahan R-PA · House | 2025-04-08 | sale | $1k – $15k |
From STOCK Act periodic transaction reports. House filings as of Oct 29, 2026. Senate records here end Oct 21, 2026; later Senate trades are not included.
Every member of Congress who traded EA, with filing lags →Are Electronic Arts Inc. insiders buying or selling?
SEC Form 4 filings| Date | Insider | Role | Type | Shares | Value |
|---|---|---|---|---|---|
| Apr 15, 26 | Singh Vijayanthimala | Chief People Officer | SELL | 1.2K | $244K |
| Apr 15, 26 | Wilson Andrew | Chairman & CEO | SELL | 5.0K | $1.0M |
| Apr 15, 26 | Miele Laura | President of EA Entertainment | SELL | 2.5K | $508K |
| Mar 16, 26 | Miele Laura | President of EA Entertainment | SELL | 2.5K | $500K |
| Mar 16, 26 | Singh Vijayanthimala | Chief People Officer | SELL | 1.2K | $240K |
| Mar 16, 26 | Wilson Andrew | Chairman & CEO | SELL | 5.0K | $1.0M |
| Feb 17, 26 | Wilson Andrew | Chairman & CEO | SELL | 4.9K | $977K |
| Feb 17, 26 | Wilson Andrew | Chairman & CEO | SELL | 100 | $20K |
| Feb 17, 26 | Singh Vijayanthimala | Chief People Officer | SELL | 1.2K | $241K |
| Feb 17, 26 | Miele Laura | President of EA Entertainment | SELL | 2.5K | $495K |
SEC Form 4 filings as of Oct 30, 2026
See cluster-buy signals across all tickers →What are EA's key statistics?
Key statistics as of Oct 29, 2026
How does EA's valuation compare with the Communication Services sector?
| Metric | EA | Communication Services median | Companies in median |
|---|---|---|---|
| P/E ratio | 59.7 | 19.3 | 53 |
| Net margin | 11.78% | 8.92% | 62 |
| Return on equity | 14.19% | 11.88% | 64 |
| Dividend yield (payers) | 0.36% | 3.50% | 25 |
Medians over the Communication Services stocks whose key statistics were refreshed in the last 35 days (newest Nov 2, 2026). P/E excludes loss-making companies.
EA price chart
Powered by TradingViewWhat does Electronic Arts Inc. do?
Electronic Arts Inc. is a leading global developer, publisher, and distributor of video games, content, and services for consoles, PCs, mobile devices, and tablets. The company specializes in diverse genres including sports, first-person shooters, action, role-playing, and simulation, with prominent franchises such as Battlefield, The Sims, Apex Legends, Need for Speed, and Plants vs. Zombies. It also licenses and produces popular titles like FIFA soccer and Madden NFL games. Electronic Arts Inc. generates revenue through initial game sales, in-game purchases, digital distribution, and advertising services, while licensing its content to third parties for distribution and hosting. The firm sells via digital platforms and retail channels including mass market retailers, electronics stores, and game specialty outlets, serving gamers worldwide. Founded in 1982 and headquartered in Redwood City, California, Electronic Arts Inc. plays a pivotal role in the interactive entertainment industry, driving engagement through live services and multiplayer experiences.