
Virtuix Q4 revenue of $4.2M missed its $5M-$6M forecast as Omni Arena sales slowed. The company guided for $25M-$30M in fiscal 2027 revenue and expects cash-flow positivity by Q4.
Virtuix Holdings posted a fourth-quarter revenue miss, with sales falling short of the company's own forecast as demand for its Omni Arena gaming platform softened.
The company reported $4.2 million in revenue for the quarter ended June 30, below the $5 million to $6 million range it had projected in May. Virtuix cited longer-than-expected sales cycles for its Omni Arena units, which let users run in place to control on-screen characters. The company shipped 22 units in the quarter, down from 28 in the prior period.
Gross margin narrowed to 38% from 42% a year earlier, driven by higher component costs and a shift toward lower-margin service revenue. Virtuix ended the quarter with $8.1 million in cash, down from $11.3 million at the end of March.
For the full fiscal year, Virtuix reported $19.7 million in revenue, up 31% from $15 million in fiscal 2025. The company narrowed its net loss to $14.2 million from $18.9 million.
Management guided for fiscal 2027 revenue of $25 million to $30 million, implying growth of 27% to 52%. The forecast assumes Omni Arena placements accelerate in the second half of the year as the company expands into international markets. Virtuix said it expects to be cash-flow positive by the fourth quarter of fiscal 2027.
The company's stock has fallen 42% since its public listing in February through Friday's close at $2.15.
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